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Rachão

Rachão

One more race and the next part is yours.

plays fine with your thumb

Realistic 3D drag racing: you find an abandoned prototype with a tired street engine and turn it, race by race, into a 900 hp machine. Fifteen rivals from the city streets to the raceway, a start tree with reaction time and red lights, burnouts to warm the tires, nitrous that only pays off with grip, and a workshop of twelve parts in five levels where every purchase changes the car's physics — an engine without tires is just smoke. Paint in four finishes, four rims, over a hundred decals you can move, rotate and flip on the body. Cars and scenery from real, openly licensed 3D models and HDRI panoramas; all sound is synthesized.

controls
touch · keyboard
device
either way
players
1
levels
15
difficulty
medium

how to play

Every race is one straight line against a rival: whoever crosses the finish first wins. You start with a prototype, a tired engine and 900 in cash, and climb a ladder of 15 rivals. The prize goes to the workshop, where twelve parts in five levels change the car's physics.

No steering wheel, just three buttons. On the keyboard: space, up arrow or W accelerates; down arrow, S or B brakes; shift, N or X fires the nitrous; Esc pauses. On a phone, THROTTLE, BRAKE and NITRO are on screen, plus a pause button. In the garage, drag to spin the car.

Six seconds of warm-up: hold the throttle with the car held on the line and burn out until the TIRE bar reaches the sweet spot, then let go. Then three red lights and a green, with random gaps: hitting the throttle between the first red and the green is a false start, and the engine is cut for 0.9 seconds. On green, go: the time until your finger is your reaction.

Winning pays the race prize; losing pays a quarter, and re-running a race you've already won pays half. A reaction under 200 ms pays 10% extra. Distance grows from 201 meters in the city to 402 at the raceway, and the ice demands tires: there, a big engine without grip just spins.

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