Sorrateiro
Touch him from behind and he drops. From the front, he shoots.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
Touch him from behind and he drops. From the front, he shoots.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
Casual stealth action across six floors of a building floating above the city. Every guard carries a vision cone drawn on the floor, clipped by the walls: you can read the whole patrol before taking the first step. Touching from behind takes him down instantly and silently — no buttons, the game is played with one thumb. Being seen from the front wakes the floor and turns into a shootout, but it's not defeat: break the line of sight and vanish. What you lose is the GHOST bonus, which doubles the contract's pay. Before each floor, an equipment shop that lasts only that contract: the silenced pistol that aims itself, the camouflage that hides you while still, the pulse that blinds the floor, the decoy that throws noise far away. Art from seven of Kenney's CC0 kits.
You climb six floors of a building, one contract per floor. You come in through the bottom elevator and win by reaching the one at the top; health at zero ends the run. You don't have to kill anyone or grab all the cash. Every guard drags his vision cone across the floor, and the cone stops at the first wall.
On the keyboard, arrows or WASD walk in eight directions; Q, F or Shift use the tactical gear; Esc or P pause. There is no attack or shoot button. On touch and mouse, your finger lands anywhere on screen and the stick is born right there; the item button only shows up when it has a charge.
Touching a guard drops him instantly and silently, as long as you are outside his 120-degree front arc; anyone who hasn't gone on alert falls from any side. Being seen is not a loss: you can break the line of sight and vanish. The price is the GHOST bonus, which doubles the contract's pay.
Each contract opens one idea: only watchmen in the office, the stack that hides you in the warehouse, the shelf aisles in the market, the boss behind glass in the boardroom, the ring that closes on you in the arcade, all of it on the roof. Before each floor, a shop of three items good for that contract only.
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