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Trapdash

Trapdash

The level looks fair until it decides to kill you.

plays fine with your thumb

A precision platformer with an 8-way dash, wall jump and slide, across 20 levels that are rigged against you. Every trap announces itself before it kills, and respawn takes half a second: dying is an attempt, not a punishment.

controls
keyboard · touch
device
best sideways
players
1
levels
20
difficulty
hard

how to play

You cross 20 levels, and each one ends when you touch the green door. The scenery is flat geometry on a dark background: light is floor, red kills, purple only gives way to the dash. Up top sit the level name, the timer with your record, and a skull counting deaths.

On the keyboard, arrows or A and D run, SPACE or Z jumps, SHIFT or X dashes, down arrow slides, R restarts and ESC pauses. On phones the stick is born wherever your thumb lands, on the left; JUMP and DASH sit on the right, and the stick aims the dash.

The dash is a single charge. It comes back when you land, when you touch a wall in mid-air and on the wall jump itself; purple walls do not recharge it. Spikes, saws, lasers and crushers kill on contact, and getting squashed by a moving block kills too. Dying rearms the whole level.

Levels open in order: clearing one unlocks the next, and your best time, lowest death count and progress are saved in the browser. Time earns a medal against the level par: gold up to par, silver up to 1.4 times par, bronze up to double.

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